using System; using System.Linq; using System.Runtime.CompilerServices; using UnityEngine; using UnityEngine.VFX; namespace UnityEditor.VFX { class VFXExpressionSampleCurve : VFXExpression { public VFXExpressionSampleCurve() : this(VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleCurve(VFXExpression curve, VFXExpression time) : base(Flags.None, new VFXExpression[2] { curve, time }) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.SampleCurve; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var timeReduce = constParents[1]; var curveReduce = constParents[0]; var curve = curveReduce.Get(); var time = timeReduce.Get(); return VFXValue.Constant(curve.Evaluate(time)); } public sealed override string GetCodeString(string[] parents) { return string.Format("SampleCurve({0},{1})", parents[0], parents[1]); } } }