#ifndef UNITY_DECLARE_OPAQUE_TEXTURE_INCLUDED #define UNITY_DECLARE_OPAQUE_TEXTURE_INCLUDED #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" TEXTURE2D_X(_CameraOpaqueTexture); SAMPLER(sampler_CameraOpaqueTexture); float3 SampleSceneColor(float2 uv) { return SAMPLE_TEXTURE2D_X(_CameraOpaqueTexture, sampler_CameraOpaqueTexture, UnityStereoTransformScreenSpaceTex(uv)).rgb; } float3 LoadSceneColor(uint2 uv) { return LOAD_TEXTURE2D_X(_CameraOpaqueTexture, uv).rgb; } #endif