#ifndef UNIVERSAL_META_INPUT_INCLUDED #define UNIVERSAL_META_INPUT_INCLUDED #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/MetaPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #define MetaInput UnityMetaInput #define MetaFragment UnityMetaFragment float4 MetaVertexPosition(float4 positionOS, float2 uv1, float2 uv2, float4 uv1ST, float4 uv2ST) { return UnityMetaVertexPosition(positionOS.xyz, uv1, uv2, uv1ST, uv2ST); } #endif