using System;
using UnityEngine;
using UnityEngine.Rendering;
///
/// Setup a specific render pipeline on scene loading.
///
[ExecuteAlways]
public class SceneRenderPipeline : MonoBehaviour
{
///
/// Scriptable Render Pipeline Asset to setup on scene load.
///
public RenderPipelineAsset renderPipelineAsset;
void OnEnable()
{
GraphicsSettings.renderPipelineAsset = renderPipelineAsset;
}
void OnValidate()
{
GraphicsSettings.renderPipelineAsset = renderPipelineAsset;
}
}